Osazuwa Okundaye-Santos

I am an interdisciplinary researcher whose work investigates how computational systems and human experience co-evolve through the lens of embodied interaction. My research examines how technologies are shaped by human perception and capability, and how, in turn, they can extend and transform human skill, reasoning, and creativity. Within this theoretical framework, I lead research programs that span four interrelated domains.

First, I study how computational systems can model and augment human cognitive processes such as attention, perception, and creative ideation.

Second, I examine how digital information flows through and across physical media, developing tangible interfaces and 3D-printed interactive materials that bridge virtual and material environments.

Third, I advance research in engineering education by designing making-based learning environments and computational tools that scaffold conceptual understanding and productive engagement in STEM contexts.

Finally, I analyze the implications of generative AI for creative practice—developing methods to both leverage multimodal models (e.g., text-to-image systems) in design workflows and critically assess how these systems reproduce or distort cultural, spatial, and socio-economic representations.

Work Experience

AI and Robotics Lab
Researcher, Human–AI Interaction , Robotics Research Group – Texas A&M University, 2023-2025
HCIED
Research Associate, 3D Printed Metamaterials for Sensing and Actuation , Human Computer Interaction and Engineering Design Group (HCIED) – Texas A&M University, 2023-2025
Google Logo
Doctoral Researcher/SWE PhD Intern , Google (Android Nearby Team) , 2022 Fall
TITIL
Doctoral Researcher , Texas A&M Institute of for Technology Infused Learning (Formerly TAMU Embodied Interaction Lab (TEILab)), 2017-2022 Fall
TAMU Visualization
Instructor of Record (Computer Animation and Modeling) , Department of Visualization - Texas A&M University , 2014 Fall, Spring 2017